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<?xml-stylesheet type="text/xsl" href="downloads.xsl"?>
<document category="Programming" title="Downloads">
	<heading>Downloads</heading>
	<intro>
		Well, consider this your local junkyard. Everything I've done so far ended (and still ends) up here. Feel free to take and use whatever you might find useful.
	</intro>
	<p/>
	<downloadlist>

		<download name="Tools" file="tools" src="1">
			A bunch of template heavy tools, like factory, event handler, lock/lockables, type by size and many more you won't need if you use Boost.
		</download>

		<download name="RPGAmbient" file="rpgambient" src="1">
			This tool has its own little site, so the short version. Arrange complex sounds, play on key press, create accustic background for your RPG sessions.
		</download>

		<download name="NetSabacc" file="netsabacc" src="0">
			Still not getting tired of different Sabacc games? This time playable online, with crappy bots and a console and an OpenGL client. Still lacking a ton of original artwork.
		</download>

		<download name="Jumpstart" file="jstart">
			Something to work on from time to time to automate the usual setup of OpenGL/OpenAL. Built-in graphical profilers and console might be the only thing worth mentioning.
		</download>

		<download name="Facial Animation" file="facial" src="0">
			Very simple in fact, so dont expect decent texturing. Only contains blending of differen visemes to play around with.
		</download>

		<download name="OpenGL MiniGUI" file="minigui">
			Just a little tired of still not having some basic UI elements, so I wrote the rudimentary beginnings of an engine and a basic GUI.
		</download>

		<download name="Terrain Renderer" file="dzlse">
			Finally rid of register combiners and using vertex/fragment programs. And finally working on ATI, too.
		</download>

		<download name="Particle System" file="partedit" src="0">
			Another piece developed to be used for PX. Nothing special, but nice to play around with it or abuse as point sprite demo.
		</download>

		<download name="Break Out" file="break">
			One half of the experiment "planned reusability". Trying to use the same classes for a Breakout and Pong clone.
		</download>

		<download name="Pong" file="pong">
			One of the first computer games with a little change to allow single players finding out how long they can keep the ball in play.
		</download>

		<download name="ProjectX" file="px" src="0">
			Old, deserted, outdated, you get the picture. Still offering a little entertainment to watch a few hundred ships flying around.
		</download>

		<download name="Sabbac" file="sabacc" src="0">
			Now this is coming closest to a finished program. Play a little Sabacc but dont be disappointed if you don't win another Falcon.
		</download>

	</downloadlist>
</document>




