Directories:

adventures: this contains all modules as .xml files, meaning they HAVE to be put here
sounds: ditto for all sounds, though subdirectories are allowed for less chaos
export: exported modules are placed here
import: modules you want to import must be copied here
plugins: place codecs or effect plugins for FMOD here


Reference:

Tags:

-<adventure> 
This is the document root, meaning there has to be exactly one containing everything else.
Only one parameter is allowed: mode. Possible values are preload, stream or compressed (default: stream).
Preload will load and decompress all sound files into memory, stream will stream from disk and compressed will also preload,
but not decompress the files until used.

-<scene>
This can have all the parameters except for 'key' and timing related ones ('startDelay', 'startDelayVariance', 'loopCount', 'loopDelay', 'loopDelayVariance' and 'closeDelay'). Should get a 'name'-attribute. Scene-nodes can contain par, seq, alt or sound nodes. Direct child-
elements should also have a 'name'-attribute set.

-<par>/<seq>/<alt>
Can use all parameters and contain everything but adventure or scene nodes.
Elements inside par-nodes will be played simultaneously, while children of seq are played after another. Inside alt-tags, one child element
is randomly selected and played everytime.

-<sound>
Can't contain any child nodes but MUST have the src-attribute set.


Attributes:

-name: used for display inside the tool

-key: values should be single letters, used as shortcut key within the tool

-src: only for sound elements, specifying the sound file to be used (relative to sound-directory), 
	using wildcards * will create a sound element for each matching file with the specified filters and settings

-startDelay: delay before playback starts in ms, negative values allowed within sequences, default is 0
-startDelayVariance: random number of ms up to value is added to startDelay, default is 0
-closeDelay: number of ms to keep the "channel" open, required when using effects like echo, default is 1500

-loopCount: number of repeats, -1 for endless repeats, default is 0
-loopDelay: delay between repeats if looping, default is 0
-loopDelayVariance: random number of ms up to value is added to loopDelay, default 0

-volume: sets the volume, values between 0-1, default is 1

-fadeIn: linear fade, number of ms, default is 0
-fadeOut: linear fade, number of ms, default is 0
-crossFade: only in sequences, overlap with previous sound in ms, default is 0

Filters have changed a lot and are now added as <filter name="xxx" para1="x" para2="y" .../>. The attribute name doesn't actually matter,
only the correct order is important (ie. name, then parameters). Name must be the plugin name, which unfortunately means that
you need to know it if you don't want to use the editor.

FMOD Oscillator
FMOD Lowpass
FMOD IT Lowpass
FMOD Lowpass Simple
FMOD Highpass
FMOD Echo
FMOD Flange
FMOD Distortion
FMOD Normalize
FMOD ParamEQ
FMOD Pitch Shifter
FMOD Chorus
FMOD Reverb
FMOD IT Echo
FMOD Compressor
SFX Reverb
FMOD gain

You will have to use FMODs documentation for details about parameters.
